![]() But who were these Kuju guys anyway, and why wasn't Nintendo developing the game internally? The game's controls were workable and there seemed to be some flexibility to the way players could approach each battlefield. But the strategic action-shooter, whose basic design is obviously influenced by Nintendo's Advance Wars series, seemed both shallow and clunky when we first laid eyes on it. Or maybe it was just that we had Zelda on the brain. Maybe it was the relentless barrage of noise and lights that is the Electronics Entertainment Expo. Battalion Wars from developer Kuju Entertainment, which created the little-known action title Reign of Fire, made a poor first impression. ![]()
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